{"id":180,"date":"2008-01-23T19:33:04","date_gmt":"2008-01-23T17:33:04","guid":{"rendered":"https:\/\/www.proudmusiclibrary.com\/de\/blog\/180\/game-focus-germany-2008\/"},"modified":"2022-09-14T15:25:15","modified_gmt":"2022-09-14T13:25:15","slug":"game-focus-germany-2008","status":"publish","type":"post","link":"https:\/\/www.proudmusiclibrary.com\/de\/blog\/news\/game-focus-germany-2008\/","title":{"rendered":"Game Focus Germany 2008"},"content":{"rendered":"<p>Von 24.01.2008-25.01.2008 findet in Hannover die Veranstaltung <a href=\"http:\/\/www.gamefocus.de\" target=\"_blank\" rel=\"noopener\">Game Focus Germany<\/a> statt. Wir sind vor Ort und gespannt auf das Programm, das die Veranstalter <a href=\"http:\/\/www.nordmedia.de\/\" target=\"_blank\" rel=\"noopener\">Nordmedia<\/a> und <a href=\"http:\/\/www.biu-online.de\/\" target=\"_blank\" rel=\"noopener\">BIU<\/a> zusammengestellt haben:<\/p>\n<p><strong>Donnerstag, 24.01.2008:<\/strong><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=90&amp;tx_ttnews[backPid]=15&amp;cHash=92e5d1ec5f\"><strong>Keynote: Greg Costikyan, Manifesto Games (USA)<\/strong><br \/>\nThema: &#8222;The Independent Developer Shall Rise Again&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=116&amp;tx_ttnews[backPid]=15&amp;cHash=343f8c67e2\"><strong>Jonathan Blow, Freelancer (USA)<br \/>\n<\/strong>Thema: &#8222;Programming is easy, Production is harder, Design is hardest&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=104&amp;tx_ttnews[backPid]=15&amp;cHash=d5cbd5ab13\"><strong>St\u00e9phane Bura, Elsewhere Entertainment (BE)<br \/>\n<\/strong>Thema: &#8222;Inside-Out Game Design&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=140&amp;tx_ttnews[backPid]=15&amp;cHash=5ef1db713d\"><strong>Risa Cohen, Freelancer (F)<br \/>\n<\/strong>Thema: &#8222;Zen and the Art of Production Maintenance&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=113&amp;tx_ttnews[backPid]=15&amp;cHash=12147b66c4\"><strong>Noel Llopis, Power of Two Games (USA)<\/strong><br \/>\nThema: &#8222;Pragmatic game development practices for small (and not so small) companies&#8220;<\/a><\/p>\n<p><strong>Podiumsdiskussion: Ausbildung f&#252;r die Gamesbranche \u2013 wo stehen wir und wo wollen wir hin?<br \/>\n<\/strong><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=123&amp;tx_ttnews[backPid]=15&amp;cHash=ec08013d78\"><strong>Frank Matzke, Sierra Online Europe (D)<br \/>\n<\/strong>Thema: &#8222;Enthusiast Download Games \u2013 A Viable New Market&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=6&amp;tx_ttnews[backPid]=15&amp;cHash=2ae948cab0\"><strong>Lothar Kerestedjian, Enteractive (D)<\/strong><br \/>\nThema: &#8222;Causal Games als Value Added Content f&#252;r die neuen Tr&#228;germedien Blueray und HD DVD&#8220;, in Deutsch<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=142&amp;tx_ttnews[backPid]=15&amp;cHash=dc1ab2f310\"><strong>Stefan Math\u00e9 und Tibor Rode, RA Rode &amp; Math\u00e9 (D)<br \/>\n<\/strong>Thema: &#8222;Starterkit f&#252;r Gamedeveloper &#8211; Finanzierung, Gesellschaftsgr&#252;ndung und Markenschutz&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[pointer]=1&amp;tx_ttnews[tt_news]=87&amp;tx_ttnews[backPid]=15&amp;cHash=ecccafbb06\"><strong>Dr. Jeffrey Wimmer, Universit&#228;t Bremen (D)<\/strong><br \/>\nThema: &#8222;Soziale Aspekte von Online-Spielen&#8220; in Deutsch<\/a><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>Freitag 25.01.2008:<\/strong><\/p>\n<p class=\"bodytext\"><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=137&amp;tx_ttnews[backPid]=15&amp;cHash=724e948c94\"><strong>Keynote Doug Church, Electronic Arts (USA)<br \/>\n<\/strong>Thema: \u201cPlayer Expression: Central to Gaming\u201d<\/a><\/p>\n<p class=\"bodytext\"><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=111&amp;tx_ttnews[backPid]=15&amp;cHash=6c49bc179e\"><strong>Mike McShaffry, Freelance Consultant (USA)<\/strong><br \/>\nThema: &#8222;Challenges of Creating a Good First &amp; Third Person Camera System&#8220;<\/a><br \/>\n<strong><br \/>\n<a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=129&amp;tx_ttnews[backPid]=15&amp;cHash=56ceb4bf0a\"> Kevin McGinnis, Harmonix Music Systems Inc. (USA)<br \/>\n<\/a> <\/strong><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=129&amp;tx_ttnews[backPid]=15&amp;cHash=56ceb4bf0a\">Thema: &#8222;MetaRock! The Creation of Interface Art in Rock Band&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=96&amp;tx_ttnews[backPid]=15&amp;cHash=0ea292d0d5\"><strong>Robin Hunicke, Electronic Arts (USA)<br \/>\n<\/strong>Thema: &#8222;Collaboration FTW: What Game Studios and Game Studies can Learn from each other&#8220;<\/a><\/p>\n<p class=\"bodytext\"><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=108&amp;tx_ttnews[backPid]=15&amp;cHash=d1e9c5ec8c\"><strong>St\u00e9phane Adamiak, GOA (F)<\/strong><br \/>\nThema: &#8222;Core Casual Gaming : how soccer moms came to play RTS games&#8220;<\/a><\/p>\n<p class=\"bodytext\"><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=128&amp;tx_ttnews[backPid]=15&amp;cHash=552d5f2bfa\"><strong>Erik Simon, Avator (D) und Oliver Staude-M&#252;ller, freier Berater (D)<\/strong><br \/>\nThema: &#8222;Kooperation statt Kleinkrieg: Gute Beziehungen zwischen Publisher und Entwickler als Grundlage zum Projekterfolg am Beispiel von Ann0 1701&#8220;<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=79&amp;tx_ttnews[backPid]=15&amp;cHash=56711c81ed\"><strong>Christian Hoppenstedt, Contentlaw (D)<\/strong><br \/>\nThema: &#8222;Legal Practise Games&#8220;, in Deutsch<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=103&amp;tx_ttnews[backPid]=15&amp;cHash=4d32c8a2d6\"><strong>Thaddaeus Frogley, Climax Group (GB)<br \/>\n<\/strong>Thema: \u201cInside the Unreal Networking Model\u201d<\/a><\/p>\n<p><a href=\"http:\/\/www.gamefocus.de\/index.php?id=38&amp;tx_ttnews[tt_news]=139&amp;tx_ttnews[backPid]=15&amp;cHash=c412fed0e7\"><strong>Matt Miles Griffiths, MMG Games Consulting (GB)<br \/>\n<\/strong>Thema: \u201cTell me another one: Why the importance of story-telling in games is over-stated&#8220;<\/a><\/p>\n<p><strong>Weltenbauer Workshop<\/strong><br \/>\nProdukte: Endorphine und Massive, in Deutsch<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Von 24.01.2008-25.01.2008 findet in Hannover die Veranstaltung Game Focus Germany statt. Wir sind vor Ort und gespannt auf das Programm, das die Veranstalter Nordmedia und BIU zusammengestellt haben: Donnerstag, 24.01.2008: Keynote: Greg Costikyan, Manifesto Games (USA) Thema: &#8222;The Independent Developer Shall Rise Again&#8220; Jonathan Blow, Freelancer (USA) Thema: &#8222;Programming is easy, Production is harder, Design &hellip; <a href=\"https:\/\/www.proudmusiclibrary.com\/de\/blog\/news\/game-focus-germany-2008\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Focus Germany 2008<\/span> weiterlesen<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[732,725,746,738,737,739,744,733,723,726,717,728,741,734,727,748,740,731,749,745,730,742,743,729,735,747,736],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Game Focus Germany 2008 &#187; Gemafreie Musik Blog von Proud Music<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.proudmusiclibrary.com\/de\/blog\/news\/game-focus-germany-2008\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Focus Germany 2008 &#187; Gemafreie Musik Blog von Proud Music\" \/>\n<meta property=\"og:description\" content=\"Von 24.01.2008-25.01.2008 findet in Hannover die Veranstaltung Game Focus Germany statt. 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