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<oembed><version>1.0</version><provider_name>Royalty Free Music Blog by Proud Music</provider_name><provider_url>https://www.proudmusiclibrary.com/en/blog</provider_url><author_name>Alexander Talmon</author_name><author_url>https://www.proudmusiclibrary.com/en/blog/author/alex/</author_url><title>Music licensing for computer games &#xBB; Royalty Free Music Blog by Proud Music</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="vSMZHfYFCb"&gt;&lt;a href="https://www.proudmusiclibrary.com/en/blog/glossary/music-licensing-for-computer-games/"&gt;Music licensing for computer games&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.proudmusiclibrary.com/en/blog/glossary/music-licensing-for-computer-games/embed/#?secret=vSMZHfYFCb" width="600" height="338" title="&#x201C;Music licensing for computer games&#x201D; &#x2014; Royalty Free Music Blog by Proud Music" data-secret="vSMZHfYFCb" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>If producing a computer game you need to decide whether to license existing music or if it is necessary to produce an individual soundtrack. The licensing of music in place of producing already is a common and timesaving way in different game genres. It depends on the special type of a game, if the use &hellip; Continue reading</description><thumbnail_url>https://www.proudmusiclibrary.com/en/blog/wp-content/uploads/2008/12/computer-games-ii-300x299.jpg</thumbnail_url></oembed>
